![]() ![]() Short ranged units are fast and can attack from a distance, and their attack does significant damage. They are formidable opponents when they make it into close combat there they outmatch any other unit. The heavy units are slow and heavily armored. They are best at intercepting enemy cavalry. The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. They are a great way to take out ranged units. ![]() The units differ in their type: There are fast units, light and heavy units and units with short or long ranged attacks.įast units have a good range of movement, but they cannot take much damage. ![]() In each age, there are five different military buildings that produce the different units of that time. Keep in mind that the AI will take control of your units in this case and you won't be able to plan the movement of your units yourself! so be careful!įinally, if you would like to skip right to the results of the battle, you can do so by pressing the "Auto-Battle" button in the Army Management. However, your units are not protected when you attack and can therefore be destroyed or damaged. These can be the same units you’ve marked as defenders of your city. Tl dr came for a smart strategy game, got a whack-a-mole game on a map.If you want to attack another player or an enemy on the Continent map, you can choose the units in your attacking army before the battle begins. I find more strategy in Stardew Valley than this bovine refuse of a game. It's just too strategically braindead to be fun anymore. The battle gameplay and unit varieties, and faction uniqueness is really fun. It's a shame too, even if I came from the historical games, I really enjoyed the warhammer fantasy games, even though I was never acquainted to warhammer fantasy before TW:WH the first. I don't even play it in a roleplaying mindset. Alliances, regional powers, even victory felt hollow. But having them bypass 2-3 territories of his own enemy, disregard their own settlements defences JUST to attack you don't make for a compelling enemy to try against. The AI does not try to keep a meaningful or fun balance of power. After which, campaign AI slowly declined to the point I can't recommend this studio's games anymore. The campaign AI peaked around Shogun II - Rome II era, I think. Played almost every total war game since the first Rome Total War. ![]()
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